Tuesday 1 December 2015

Evolution of Graphics From PS1 To PS4

Through the years video games have evolved steadily through hardware and system updates. When once we played as sprites roaming around a pixelated world, we now drive fancy cars, fly angry dragons, and build sky high cities in impressive worlds that take game companies years to develop. But how far have video games really come since the beginning?

In this edition we’re going over the PlayStation era of gaming and finding what defined and continues to redefine the gaming world as graphics continually leap forward and evolve.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.

PlayStation One

Tekken 3 [1998]
Tekken was a fighting series like no other. It focused on fighting from a Japanese cultural perspective with amazing character models and polygon count. In 1997 Tekken 3 emerged onto PlayStation. It used some of the most advanced realistic tones seen in a fighter. Fluid movement that was not possible in 2D fighters pushed 3D games forward.

Metal Gear Solid [1998]
Metal Gear Solid was the first three dimensional Metal Gear game that launched in 1998 on PlayStation. Its impressive stealth mechanics shined through from the original series on the 8-bit Nintendo Entertainment System. Deep shadows used around a dark palette of dull, army colors really moved the series graphically into a very realistic tone.

Gran Turismo 2 [1999]
1999 brought Gran Turismo 2 to the original PlayStation. Backdrops came alive with trees and cities popping out like no other racer before it. Cars gave off reflections and lighting effects which was really nice to see back before dynamic weather and lighting effects were possible.

PlayStation 2

Metal Gear Solid 2 [2001]
PlayStation 2 was a major success and went leaps and bounds over the its predecessor’s power. Now working in 128 bit graphics, it was time for video games to go even further. In 2001 Metal Gear Solid 2 emerged from it’s success on the PS1. Character outlines were less jagged along with the stages, overall. Like the original Metal Gear Solid, MGS2 continued with the dark colored scenes. This was also the first time it was possible to make out some facial expressions on some of the characters… slightly.

Silent Hill 3 [2003]
Silent Hill 3’s creepy atmosphere was covered in dark, haunting depths, and somewhat-realistic lighting, especially with the flashlight. It made the chills rise. PlayStation 2 was such a big leap forward in graphics that it was finally possible to get scared while playing a game that was so intense. Railroads and diners and forests were crawling to life in a way we’d not been able to see in a horror until then.

http://gamingbolt.com/the-jaw-dropping-evolution-of-graphics-from-ps1-to-ps4/6

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