Greed is a dice game that centers on luck. Six players take turns throwing dice to score points. The game starts with the first player and then continues around the room, moving from left to right. A player can chance his luck with all 10 die at once or throw a few dice at a time over the course of his turn. Depending on how the dice land, a player can win any number of points or no points at all. A player can end his turn at any time. Only one player can win the game.
Instruct the first player to roll all 10 die; he can also break up the dice into smaller groups until all 10 are thrown.
Calculate the player's points. A face with a single dot equals 100 points, and a face with five dots equals 50. Mark doubles as zero and triples as follows:
Triple 1s equal 1,000 points
Triple 2s equal 200
Triple 3s equal 300
Triple 4s equal 400
Triple 5s equal 500
Triple 6s equal 600
Calculate four of a kind. Multiply the triple score value by the number of dots on the face of the die.
Calculate five of a kind. Multiply the triple score value by four, irrespective of the number of dots on the face of the die.
Calculate six of a kind. Multiple the triple score value by eight, irrespective of the number of dots on the face of the die.
Score three pairs in a single roll as 800 points.
Score six or more pairs as 1,200 points.
Move around the room, allowing each player a turn to roll the dice. Score each player's points before moving on to the next player.
Call "last roll" when a player reaches 10,000 points, which permits each player to roll final time to steal the victory from the winner.
Instruct the first player to roll all 10 die; he can also break up the dice into smaller groups until all 10 are thrown.
Calculate the player's points. A face with a single dot equals 100 points, and a face with five dots equals 50. Mark doubles as zero and triples as follows:
Triple 1s equal 1,000 points
Triple 2s equal 200
Triple 3s equal 300
Triple 4s equal 400
Triple 5s equal 500
Triple 6s equal 600
Calculate four of a kind. Multiply the triple score value by the number of dots on the face of the die.
Calculate five of a kind. Multiply the triple score value by four, irrespective of the number of dots on the face of the die.
Calculate six of a kind. Multiple the triple score value by eight, irrespective of the number of dots on the face of the die.
Score three pairs in a single roll as 800 points.
Score six or more pairs as 1,200 points.
Move around the room, allowing each player a turn to roll the dice. Score each player's points before moving on to the next player.
Call "last roll" when a player reaches 10,000 points, which permits each player to roll final time to steal the victory from the winner.