Monday 23 January 2017

The Rules for Cribbage Board Game

Cribbage dates back to the early 17th century, when poet Sir John Suckling of England described the basic modern rules. Cribbage is one of the few card games that comes with its own scoring board. The cribbage board helps players keep score using small pegs that are placed in holes along the board. Each time a player earns points, he moves a peg to the hole that corresponds with his new score.

Getting Started
Cribbage is generally a two-player game. For each hand, both players are dealt a total of six cards from the deck. They must select four cards to keep for head-to-head play. The other two are placed in a pile on the side next to the dealer, called the "crib." Once both players have decided on the four cards they will keep, the dealer flips one card face-up from the top of the remaining deck to serve as the "top card," and the hand begins.

Head-to-Head Game Play
Players take turns laying down cards, trying to score points and move their pegs. Each round continues until the cards played total 31. In the event that 31 can not be made, the last player to lay a card is awarded one point, and the next round begins. The non-dealing player is the first to lay a card. If a player makes a pair, he earns two points. A card that brings the round total to 15 is also worth two points. If a player makes 31 exactly, he earns two points. Play continues until each player has laid down all four cards in his hand.

Big Scoring Plays
Players can earn big point totals in head-to-head play. Six points are awarded to a player that completes a three of a kind (called a pair royal), with 12 going to the player that makes four of a kind (called a double pair royal). Runs of three consecutive cards (like 3-4-5, for example) are worth three points, and cards that are added to the run of three (forming longer runs) are worth the total number of cards in the run. For example, completing a six-card run would be worth six points.

Additional Scoring
Once the head-to-head rounds are over, players reclaim the cards that were in their four-card hands and count up their additional points. Both players may use the top card toward their scores. Points for pairs, 15s and straights are all worth the same as in head-to-head play. If all the cards in a player's hand are the same suit, that player picks up four points for a flush, with a fifth point added if the top card is also that suit. The non-dealing player counts his points first, then adjusts his pegs accordingly. The dealer then counts the points from her hand and moves her pegs. The dealer is also awarded the crib as a separate hand; this is counted last. Once the crib points are tallied, the dealer moves her pegs again and the next hand is dealt. The first player to reach 121 points on the board is the winner.

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