Sunday 22 January 2017

The Standard American Bridge Rules

A game of bridge has three main parts--bidding, playing and scoring. RPBridge.net suggests that players who are new to bridge should first concentrate on learning the basics of playing the tricks, which are the individual rounds. Once the playing concepts are understood, the bidding and scoring should be easy to learn.

Players and Cards
Bridge-club.com explains that bridge is played by four players divided into two teams. Players sit around a table with partners opposite each other. The players are referred to as North, East, South and West. The North and South team competes against the East and West team. Play always proceeds in a clockwise direction. A standard deck of 52 playing cards is used with aces being the highest cards and twos being the lowest.

Bidding
The bidding auction determines who will be the declarer, how many tricks must be won and what will be the trump suit for the round.

The dealer begins the auction and bidding continues clockwise around the table. Each player makes his bid or passes. If all players pass on the first round, the hand is said to be "passed out" and the cards are shuffled and dealt again.

A player's bid represents the number of tricks above six that the player thinks the partnership can win, as well as the trump suit. For example, if a player makes a bid of "three spades," the team must win at least nine tricks with spades as the trump. Trump suits have the following ranks, from highest to lowest: no trump, spades, hearts, diamonds and clubs. The highest bid wins. If the numbers of tricks are equal in two bids, then the highest ranked trump wins.

The bid auction continues until there are three passes in a row. The last bid made becomes the contract. The team who made the contract must now try to fulfill it. The player that made the bid is deemed the declarer and his partner is deemed the dummy.

Play
The player to the left of the declarer begins the first trick. A trick, or round, consists of four played cards. The trick is won by the highest card in the trump suit, or if no trumps are played, the highest card in the suit that began the trick.

As soon as the first player lays the first card, the dummy must expose all of his cards. The dummy is not an active player. When it is the dummy's turn, his partner will play one of the dummy's cards. Each player must follow suit, if possible. If the player doesn't have a card in the suit that was led, he can play any suit, including a trump card. The player that wins the trick leads the next round.

Scoring
The game is won by the first team to score 100 points for successful contracts. There are two types of scores. Below the line scores are for successful contracts and count towards winning the game. Above the line scores include bonuses for tricks won in excess of the contract and penalties for coming up short on the contract. These scores do not count towards winning the game.

For a successful contract, add the below the line score for each trick in excess of six. If the trump suit was clubs or diamonds, count 20 points per trick. If the trump was hearts or spades, count 30 points per trick. If there was no trump, count 40 points for the first trick and 30 for every subsequent trick.

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