One-person card games, or solitaire games, require both luck and strategy. While solitaire's origins are speculative, the first printed references to the game appeared in northern Europe during the late 1700's, and the game gained popularity in France in the nineteenth century. In Europe, solitaire is typically referred to as "patience." Today, solitaire games are often played on computers though many still enjoy using physical cards.
Clock Solitaire
Shuffle the cards and deal them into 13 four-card piles. Position the piles in a circle to resemble a clock face: place one pile at each number's location, one through 12, and the final pile in the middle.
Turn over the top card of the pile in the center. Place this card at the position on the clock that corresponds to its number. An ace would go next to the 1:00 pile, a two by the 2:00 pile and so forth. The jack is an 11, the queen is a 12 and the king goes beside the center pile.
Turn over the top card of the pile next to which you placed the new card. If you turned over a six from the middle deck, the six is then placed beside the 6:00 pile and the top card from that pile is turned over.
Continue in this manner until you have either turned over all the cards around the clock or have uncovered all four kings. If you turn over all four kings before you finish the other piles, you lose. If you overturn the 12 piles before finding the final king, you win.
Basic Solitaire
Shuffle the cards. Deal the first card face-up and six more cards face-down in a side-by-side row, left to right.
Deal another face-up card on top of the first face-down card. Deal a face-down card onto each of the remaining cards in the line. Continue in this manner, dealing one face-up card on top of the first face-down card and then face-down cards on the rest. You will end up with one card on the first pile, two cards on the second pile, three on the third pile and so on. All will have a face-up card on top.
Put the remaining cards face down in a pile nearby. This is the draw pile.
Move the face-up cards from one pile to another to access the face-down cards below them. You may only move a card to a different pile if you place it on top of another card that is both one rank higher and the opposite color. Transfer a red three from one pile onto a black four from another pile. Turn over face-down cards whenever they are exposed by a move. If the card you are moving has other lower-ranking cards on top of it, all the cards move to the new pile.
Move aces as soon as they are exposed, side by side into a separate area above the piles. The aces are the starting points for what are known as "foundations." You build the foundations by placing other cards in sequential order on top of the aces. These cards must match the suit of the ace. Place the two of clubs on top of the ace of clubs, followed by the three of clubs, then the four and so on, until you complete the foundation with the king.
Turn over a card from the draw pile when you can no longer transfer any face-up cards to other piles. Add the new card to the end of one of the play piles if possible. Set the new card face-up next to the draw pile and turn over another card from the draw pile if you cannot play the first card. Continue in this manner until you can play the card you draw. Shuffle the draw pile and begin drawing again once you have gone through the entire pile.
If you have used all of the cards from one pile and a king is exposed on another pile, move the king to the empty spot and turn over the card that was under the king.
Continue to move and draw cards until you have either transferred all the cards to their foundation piles or you have run out of moves. If you complete all the foundations, you win; if you are left with unmovable cards on the playing board, you lose.
Clock Solitaire
Shuffle the cards and deal them into 13 four-card piles. Position the piles in a circle to resemble a clock face: place one pile at each number's location, one through 12, and the final pile in the middle.
Turn over the top card of the pile in the center. Place this card at the position on the clock that corresponds to its number. An ace would go next to the 1:00 pile, a two by the 2:00 pile and so forth. The jack is an 11, the queen is a 12 and the king goes beside the center pile.
Turn over the top card of the pile next to which you placed the new card. If you turned over a six from the middle deck, the six is then placed beside the 6:00 pile and the top card from that pile is turned over.
Continue in this manner until you have either turned over all the cards around the clock or have uncovered all four kings. If you turn over all four kings before you finish the other piles, you lose. If you overturn the 12 piles before finding the final king, you win.
Basic Solitaire
Shuffle the cards. Deal the first card face-up and six more cards face-down in a side-by-side row, left to right.
Deal another face-up card on top of the first face-down card. Deal a face-down card onto each of the remaining cards in the line. Continue in this manner, dealing one face-up card on top of the first face-down card and then face-down cards on the rest. You will end up with one card on the first pile, two cards on the second pile, three on the third pile and so on. All will have a face-up card on top.
Put the remaining cards face down in a pile nearby. This is the draw pile.
Move the face-up cards from one pile to another to access the face-down cards below them. You may only move a card to a different pile if you place it on top of another card that is both one rank higher and the opposite color. Transfer a red three from one pile onto a black four from another pile. Turn over face-down cards whenever they are exposed by a move. If the card you are moving has other lower-ranking cards on top of it, all the cards move to the new pile.
Move aces as soon as they are exposed, side by side into a separate area above the piles. The aces are the starting points for what are known as "foundations." You build the foundations by placing other cards in sequential order on top of the aces. These cards must match the suit of the ace. Place the two of clubs on top of the ace of clubs, followed by the three of clubs, then the four and so on, until you complete the foundation with the king.
Turn over a card from the draw pile when you can no longer transfer any face-up cards to other piles. Add the new card to the end of one of the play piles if possible. Set the new card face-up next to the draw pile and turn over another card from the draw pile if you cannot play the first card. Continue in this manner until you can play the card you draw. Shuffle the draw pile and begin drawing again once you have gone through the entire pile.
If you have used all of the cards from one pile and a king is exposed on another pile, move the king to the empty spot and turn over the card that was under the king.
Continue to move and draw cards until you have either transferred all the cards to their foundation piles or you have run out of moves. If you complete all the foundations, you win; if you are left with unmovable cards on the playing board, you lose.