Spades is an American card game created during the Great Depression. It is played by four players in teams of two. Spades is known as a "trick-taking" game. A trick is when each player has played one card face up in succession. Playing the first card in a trick is called leading. Leading is important in spades because each player must follow the suit set by the lead or discard a card. Spades is the trump suit. A trick is won by the highest trump card (spade) played. If no spade has been played, the highest card from the lead suit wins the trick.
Sit across from your partner.
Deal the entire deck of cards, counter-clockwise around the table beginning with the player to your left.
Bid on how many tricks you think you'll take in this hand, from zero to 13. Begin the bidding with the person to the dealer's left and continue counter-clockwise. Bidding zero tricks is called bidding nil; your partner still bids normally. If you bid nil and "make your contract" by not winning any tricks, your team receives a 100-point bonus. If you "set your contract" by winning at least one trick, your team suffers a 100-point penalty. Both players on a team can bid nil if desired, but then no points can be won except for nil-bonuses.
Add the bids for each team. The team will need to win at least this number of tricks to "make its contract."
Begin play with the person to the dealer's left leading the first trick. Thereafter, the player who wins a trick leads the next trick. Lead with any suit except spades until a trump has been played on another suit or the player to lead is holding only spades.
Count up the tricks by team when the hand has ended.
Score the hand. Award 10 points per trick bid to the team that wins at least as many tricks as the bid in the contract. Each trick won in the hand is called a "bag." Bags beyond the number of tricks bid are called sandbags and are worth one point each to the team. Keep track of sandbags because when a team collects 10 sandbags, 100 points are detracted from its score. If a team reaches more than 10 sandbags in one hand, the remaining sandbags are applied toward its next set of 10. A team that "sets" or doesn't make its contract by winning less tricks than it had bid loses 10 points per trick bid.
Play successive hands until one team reaches 500 points; that team is the winner.
Sit across from your partner.
Deal the entire deck of cards, counter-clockwise around the table beginning with the player to your left.
Bid on how many tricks you think you'll take in this hand, from zero to 13. Begin the bidding with the person to the dealer's left and continue counter-clockwise. Bidding zero tricks is called bidding nil; your partner still bids normally. If you bid nil and "make your contract" by not winning any tricks, your team receives a 100-point bonus. If you "set your contract" by winning at least one trick, your team suffers a 100-point penalty. Both players on a team can bid nil if desired, but then no points can be won except for nil-bonuses.
Add the bids for each team. The team will need to win at least this number of tricks to "make its contract."
Begin play with the person to the dealer's left leading the first trick. Thereafter, the player who wins a trick leads the next trick. Lead with any suit except spades until a trump has been played on another suit or the player to lead is holding only spades.
Count up the tricks by team when the hand has ended.
Score the hand. Award 10 points per trick bid to the team that wins at least as many tricks as the bid in the contract. Each trick won in the hand is called a "bag." Bags beyond the number of tricks bid are called sandbags and are worth one point each to the team. Keep track of sandbags because when a team collects 10 sandbags, 100 points are detracted from its score. If a team reaches more than 10 sandbags in one hand, the remaining sandbags are applied toward its next set of 10. A team that "sets" or doesn't make its contract by winning less tricks than it had bid loses 10 points per trick bid.
Play successive hands until one team reaches 500 points; that team is the winner.